Building a Metaverse Research Community | Considerations and Conclusions From Our Recent Teen Study

 

The metaverse has opened up a new world of interaction and communication, especially for teens. Nearly a third of US teens own a VR device, with 14% using it weekly, according to a recent survey by Piper Sandler.

Our community of 52 tech-savvy teens who use a VR headset at least once a week recently weighed in on ways to engage them in metaverse research, preferences for sharing thoughts, and desired incentives for participating. 

  • 100% of our participants would welcome research opportunities in the metaverse
  • 44% would be more comfortable using an avatar to share their thoughts
  • Teens’ top rewards for participating include:  
  1. Cash/Gift cards 
  2. Game/VR-related rewards 
  3. The experience/opportunity to share their opinion

Tags

0 Comments

Leave a comment

Leave a Reply

Your email address will not be published. Required fields are marked *

You may also Like

Seeing is Believing: How Video Ethnography Reveals the Home Comfort Paradox

The Modern Connection Dilemma A curious contradiction is emerging in how consumers live, socialize, and find fulfillment. Our latest research reveals that while people consistently report their most...

Digital Accessibility: How People with Disabilities Use Technology

In today’s digital-first world, technology serves as both a gateway and barrier for people with disabilities. Our recent Lens Library research reveals powerful insights into how individuals navigate...

Consumers Expect Value and Personalization From Discounts

Today’s consumers have evolved to see discounts as both a pricing strategy and a relationship builder, expecting genuine value and personalized offers. With customers becoming increasingly savvy about...