Building a Metaverse Research Community | Considerations and Conclusions From Our Recent Teen Study

 

The metaverse has opened up a new world of interaction and communication, especially for teens. Nearly a third of US teens own a VR device, with 14% using it weekly, according to a recent survey by Piper Sandler.

Our community of 52 tech-savvy teens who use a VR headset at least once a week recently weighed in on ways to engage them in metaverse research, preferences for sharing thoughts, and desired incentives for participating. 

  • 100% of our participants would welcome research opportunities in the metaverse
  • 44% would be more comfortable using an avatar to share their thoughts
  • Teens’ top rewards for participating include:  
  1. Cash/Gift cards 
  2. Game/VR-related rewards 
  3. The experience/opportunity to share their opinion

Tags

0 Comments

Leave a comment

Leave a Reply

Your email address will not be published. Required fields are marked *

You may also Like

The Hidden Psychology of Holiday Self-Gifting: What Video Ethnography Reveals About Modern Shoppers

Strategic self-gifting emerges as one of the top holiday shopping trends this season. The stresses of 2024 are leading to a bit of #selflove that includes #selfgifting. Our...

Holiday Shopping Trend: Visual Search Drives Purchases

Holiday shopping is in full swing, with Black Friday, Small Business Saturday, and Cyber Monday just days away.  As consumers gear up for the biggest retail events of...

Research Lessons from an Aging Population

Martha Stewart broke the internet when Sports Illustrated unveiled its swimsuit issue featuring the 81-year-old cover girl. Clearly, today’s seniors are not your grandparents’ grandparents. Seniors like Martha...