Building a Metaverse Research Community | Considerations and Conclusions From Our Recent Teen Study

 

The metaverse has opened up a new world of interaction and communication, especially for teens. Nearly a third of US teens own a VR device, with 14% using it weekly, according to a recent survey by Piper Sandler.

Our community of 52 tech-savvy teens who use a VR headset at least once a week recently weighed in on ways to engage them in metaverse research, preferences for sharing thoughts, and desired incentives for participating. 

  • 100% of our participants would welcome research opportunities in the metaverse
  • 44% would be more comfortable using an avatar to share their thoughts
  • Teens’ top rewards for participating include:  
  1. Cash/Gift cards 
  2. Game/VR-related rewards 
  3. The experience/opportunity to share their opinion

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